Categories: General

Real-Time Motion Graphics: GRID

My advice for the future: Play more video games. Reader Joe Walker recently pointed out the slick in-game menus and motion graphics in Codemasters GRID, and I realized how woefully behind the times I am regarding the practical application of real-time motion graphics as it relates to video games. Motion design is increasingly becoming a key element in video games, blending into UI design and information design.

I couldn’t find good videos of GRID online, but there is a nice review from Gametrailers that includes some decent shots. If you don’t have time for a full seven-minute video, I’ve also made a cut-down version here.

In terms of motion design, GRID isn’t really doing anything new, but it is taking advantage of the amazing real-time graphics processing power packed into today’s gaming consoles. In the comments, I’d love to hear about other games you’ve played that feature motion design. I need to kick-start my collection and do some… uh… research.

NOTE: I contacted Codemasters about their use of in-game motion graphics, but I haven’t heard back from them yet. If anyone has an inside connection there, drop me a line.

Justin Cone

Together with Carlos El Asmar, Justin co-founded Motionographer, F5 and The Motion Awards. He currently lives in Austin, Texas with is wife, son and fluffball of a dog. Before taking on Motionographer full-time, Justin worked in various capacities at Psyop, NBC-Universal, Apple, Adobe and SCAD.

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