Guest

Behind the making of Genesis Noir

In this Motionographer exclusive, we get an inside look into the history and making of Genesis Noir by the one…

6 years ago

To Rep or Not to Rep?

Most small studios grow through partnerships with reps and production partners. But how do you know who is right for…

7 years ago

School of Motion’s Design Bootcamp: A Journal

What's it really like to go through an intensive "bootcamp" course online? To find out, we asked School of Motion…

7 years ago

Second chances and the unlikely origin story of a production company

When life dealt Maggie Meade a deeply crappy hand, she learned something about who she really was and what she…

7 years ago

How a “design machine” made The Motion Awards

Just in time for the entry deadline of March 1st, the following guest post from Sissy Hobizal of FirstMates reveals…

7 years ago

Andrew Vucko and “The Power of Like”

In this post by Toronto-based director, designer, and animator Andrew Vucko we get a glimpse into the thoughts and process…

7 years ago

4 tools for designing better UI animation (and when to use them)

This guest post from Val Head, author of Designing Interface Animation, shares workflow tips for motion designers who want to…

8 years ago

4 things we wished we’d known before creating a VR experience in Unreal

Looking to create your first VR project? Considering the Unreal engine for development? Read the following post from Firstborn *very*…

8 years ago