How Mocap can Bring the Artform of Movement Into the Metaverse
The metaverse can blend the infinite possibilities of digital with physical performances by humans to create something truly sensational.
Brett Ineson • 2 years ago
Why Real-Time Rendering is the Key to Live Metaverse Experiences
The metaverse can unite performers and fans from around the world, all through real-time rendering and motion capture.
Brett Ineson • 2 years ago
Between The World and Me. The Art Direction process for the opening titles of an HBO special.
I would like to share my experience as Art Director for this project, beyond just the challenges of the process. I do this not only…
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Diego Coutinho • 3 years ago
Studio Stories: 15 years of Awesome INC
Things were vastly different in our industry fifteen years ago – many schools didn’t even offer Motion Design as a course of study; people weren’t…
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Ashley Kohler • 3 years ago
Intern to Art Director
“You’ll see that my progress didn’t come from just picking myself up by the bootstraps. It came with good timing, a little bit of luck,…
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Madison Ellis • 3 years ago
Studio Stories: 10 years of Flipbook
The origin of Motion Design studios, as told by their founders.
Staff • 3 years ago
Getting into Character
Five Reasons Why Animated Characters are more Relatable than Humans.
Christine Peters • 3 years ago
Studio Stories: 3 years of Whojo
The origin of Motion Design studios, as told by their founders.
Filip Joos • 3 years ago