interactive

Crafting a digital comic: Q&A with André Bergs

André Bergs is no stranger to animation. And the iPad is no stranger to digital comics.  But André's recently released…

7 years ago

A look at the changing landscape of animation with Johnny Kelly

In this Motionographer Q&A we chat with Johnny Kelly about his recent work "Good Adds Up", a series of personalized…

7 years ago

Acura Mood Roads

7 years ago

Bear 71 WebVR

7 years ago

Making mixed reality: Behind the scenes of the “Viacom: Past, Present & Future” installation

"History of Viacom" is a superb case study for creating effective mixed reality experiences. As users explore an interactive timeline…

8 years ago

Marcus Eckert releases Squall for AE to iOS workflow

After months of anticipation (and beta testing), Marcus Eckert has quietly released Squall, a "a tool to read vector animations…

8 years ago

The design process behind Toca Boca’s infectious apps

Since 2010, Toca Boca has created over 30 apps that have been downloaded more than 100 million times in 215…

8 years ago

Clever Instagram-based escape the room challenge

I told myself I wouldn't, but I got sucked into Red Lion Canada's Escape Room challenge for the Toronto Silent…

8 years ago

An interactive love story: Making Jeff Buckley’s “Just like a Woman”

Coders create an infinite love story machine. Motion designers tackle user experience challenges. These are the times we live in.…

8 years ago

The key to Facebook Reactions? Animation (of course).

"Early versions were static and we knew animation would be key in making them more expressive. "

8 years ago

How to hustle: From animation to apps, Justin McClure Creative is the new model for small shops

"If your food source is becoming scarce, you need to adapt, migrate or find other means for survival." In an…

8 years ago

Yule Log 2.015

Your favorite digital holiday tradition is back! For the 3rd season in a row, the Yule Log project has invited…

8 years ago

New Work from Moth Collective

It's been quite a productive year for Moth Collective, and the London based trio is here again with more great work…

8 years ago

Telltale’s “Minecraft: Story Mode:” Changing the Game?

Telltale explains how they blur the lines between gaming and storytelling in "Minecraft: Story Mode," and how they connect with…

8 years ago

No Particular Order: Thoughts on Non-Linear Storytelling

Practical insights into non-linear storytelling from UNIT9's new Experiential Creative Director Sean Pruen

9 years ago

frankenSim, a weirdly entertaining web toy from Animade

Born from a collaboration between Animade's interactive and animation teams, frankenSim is a colorful web toy masquerading as a monstrous operating…

9 years ago

airFIELD Sculpture by Dan Goods

airFIELD is a mesmerizingly beautiful example of "physical animation" — animation that takes place in physical space, free from the pixel-based surfaces that…

9 years ago

From motion design to game design: In-depth process behind Specimen

"I wanted to be a beginner again and feel like I was growing."  Those words from designer/director Erica Gorochow encapsulate…

9 years ago

Game of Thrones: Sword Experience

The wizards at Red Paper Heart just returned from San Diego Comic-Con, arguably the largest orgy of geek culture in…

9 years ago