interview

Beyond title design: Filipe Carvalho on moonlighting and collaboration

Filipe Carvalho has collaborated with a number of leading studios and networks over the years, including Digital Kitchen, Sarofsky, Blur,…

8 years ago

Are you a “bricklayer” or an art director? Chris Do explains.

Chris Do clarifies some of the controversial assertions he made in the "Rethinking Design Education" video that made the rounds…

8 years ago

Making “Shell,” a disturbing personification of cancer [NSFW]

CG artist Daniel Ahrens created his short film, “Shell,” as a means of coping with the emotional fallout from his…

8 years ago

Flip the Script: The Underwear Perception

aescripts+aeplugins is an essential marketplace for the contemporary motion designer. But how did it come to be? Who's the man…

8 years ago

Making “Party Pooper,” a browser-based game from Animade

"For anyone trying to make a game as a small project, I’d recommend scaling it back to make it manageable…

8 years ago

Making the Motionographer Patreon launch video

We go deep with Michelle Higa Fox (Slanted Studios) and Erica Gorochow (PepRally) about the making of the Motionographer launch…

8 years ago

A dirty-mouthed seed takes on big agriculture in this hilarious short

Check out the behind-the-scenes for "Seed," a masterpiece of comedic storytelling brimming with lovingly crafted details directed by Buck.

8 years ago

Motion Sickness podcast launches

Brian Gossett's new podcast, Motion Sickness, launched this week, featuring interviews with Buck's Thomas Schmid and Motionographer's Justin Cone.

8 years ago

From animator to app developer: Practical insights from James Bartley, maker of “Melody Jams”

From mastering sprite sheets to managing coders, James Bartley dove head first into app development after freelance animating in the…

8 years ago

Interview: Man vs Machine’s Simon Holmedal

As a Designer/ Technical Director at Man vs Machine, Simon Holmedal is well known for his stunningly executed work for…

8 years ago

Parallels in gaming and motion design: An interview with David Wolinsky of “Don’t Die”

As this Yussef Cole interview with David Wolinsky reveals, the worlds of gaming and motion design have a lot in…

8 years ago

How to make your skin crawl, the story of “Teeth” with Holbrooks

After a successful run in the festival circuit, including a premiere at the 2015 Sundance Film Festival and a Special…

8 years ago

Seductive death machines: Making “The Night Manager” titles with Patrick Clair

"We had to seduce the audience, to make the weapons feel beautiful and rarefied... as the horrible truth of these…

8 years ago

“Forms in Nature,” in-depth process with Chromosphere and David Kamp

Credits Kevin Dart // Twitter @kevindart // Instagram @kevinzilla2000 Stéphane Coëdel David Kamp // Twitter @kamptweets Nelson Boles // Instagram…

8 years ago

School Profile: CalArts

Conceived by Walt Disney in 1960 and established through a merger of two older art schools, CalArts is one of…

8 years ago

Process: The Feel Good Bakery

weareseventeen's adorable spot for The Feel Good Bakery is a break from the conceptual CG work for which they're known.…

8 years ago

Boomerang Mono: The collaborative birth of an animated typeface

"Basically, I wanted the effect of a mad room full of drum machines doing a call and response drum off!"…

8 years ago

Tidying up for the muse: Interview with Liz Blazer, author of “Animated Storytelling”

Equal parts inspiring and practical, Liz Blazer's book, "Animated Storytelling" is a step-by-step guide to get readers from idea to…

8 years ago

Oscar-winning VFX shop talks about the challenges of creating premium VR

Virtual reality is starting to feel less like a bandwagon and more like a freight train. Those with the vision…

8 years ago

Author of “Design for Motion” talks industry, education and the state of design

We interview Austin Shaw, the author of "Design for Motion: Motion Design Techniques and Fundamentals."

8 years ago

Trends with Benefits

What's in a trend? How do they rise (and fall) and what do they mean? Jorge Estrada (aka JR Canest),…

8 years ago

Making “Uncanny Valley,” an eye-popping sci-fi short about a very possible future

The sci-fi short "Uncanny Valley" presents a grim but very possible future in an eye-popping style laced with beautiful VFX…

8 years ago