Filipe Carvalho has collaborated with a number of leading studios and networks over the years, including Digital Kitchen, Sarofsky, Blur,…
Chris Do clarifies some of the controversial assertions he made in the "Rethinking Design Education" video that made the rounds…
CG artist Daniel Ahrens created his short film, “Shell,” as a means of coping with the emotional fallout from his…
aescripts+aeplugins is an essential marketplace for the contemporary motion designer. But how did it come to be? Who's the man…
"For anyone trying to make a game as a small project, I’d recommend scaling it back to make it manageable…
We go deep with Michelle Higa Fox (Slanted Studios) and Erica Gorochow (PepRally) about the making of the Motionographer launch…
Check out the behind-the-scenes for "Seed," a masterpiece of comedic storytelling brimming with lovingly crafted details directed by Buck.
Brian Gossett's new podcast, Motion Sickness, launched this week, featuring interviews with Buck's Thomas Schmid and Motionographer's Justin Cone.
From mastering sprite sheets to managing coders, James Bartley dove head first into app development after freelance animating in the…
As a Designer/ Technical Director at Man vs Machine, Simon Holmedal is well known for his stunningly executed work for…
As this Yussef Cole interview with David Wolinsky reveals, the worlds of gaming and motion design have a lot in…
After a successful run in the festival circuit, including a premiere at the 2015 Sundance Film Festival and a Special…
"We had to seduce the audience, to make the weapons feel beautiful and rarefied... as the horrible truth of these…
Credits Kevin Dart // Twitter @kevindart // Instagram @kevinzilla2000 Stéphane Coëdel David Kamp // Twitter @kamptweets Nelson Boles // Instagram…
Conceived by Walt Disney in 1960 and established through a merger of two older art schools, CalArts is one of…
weareseventeen's adorable spot for The Feel Good Bakery is a break from the conceptual CG work for which they're known.…
"Basically, I wanted the effect of a mad room full of drum machines doing a call and response drum off!"…
Equal parts inspiring and practical, Liz Blazer's book, "Animated Storytelling" is a step-by-step guide to get readers from idea to…
Virtual reality is starting to feel less like a bandwagon and more like a freight train. Those with the vision…
We interview Austin Shaw, the author of "Design for Motion: Motion Design Techniques and Fundamentals."
What's in a trend? How do they rise (and fall) and what do they mean? Jorge Estrada (aka JR Canest),…
The sci-fi short "Uncanny Valley" presents a grim but very possible future in an eye-popping style laced with beautiful VFX…