interview

Hybrid by birth: Getting to know Animade

I first became aware of London-based Animade via their iOS game Ready Steady Bang, a twitchy dueler packed with charming animation.…

9 years ago

Crafting graphics for the Oscars: An interview with Henry Hobson

Like people who tune into the Super Bowl just to watch the ads, I turn on the Oscars just to…

9 years ago

Kim Dulaney on going freelance and mastering her craft

If you've worked in the New York motion scene at all, you've probably heard of Kim Dulaney. Revered for her naturalistic…

9 years ago

Motionographer Podcast: Making “Anomaly”

https://soundcloud.com/motionographer-1/motionographer-podcast-anomaly-with-dan-difelice-byron-slaybaugh Set against the space-race canvas of the 1960's, Anomaly is inspired by the traditional Christmas Nativity and explores, through…

9 years ago

CypherAudio’s John Black reflects on 15 years of sound design for motion

Filmmaker George Lucas famously declared, "The sound and music are 50% of the entertainment in a movie." Everyone I know who's crafted a…

9 years ago

Artist Profile: Fletcher Moules

Everyone blazes their own path into this crazy industry of ours. A few chosen ones march in a straight line…

9 years ago

What it takes to be “Original”

What is originality? Does it even exist? If so, how can we be original? Those are the questions that haunted…

9 years ago

Handmade with computers: H&M Conscious Films

At first glance, the H&M Conscious Films directed by photographer Bela Borsodi look like 100% hand-made creations. And they are. Kind of.…

9 years ago

Motion design in games with Ubisoft’s Wylie Robinson

Motion design in games? It's more important than you think. Our interview with Wylie explains why.

10 years ago

Q&A with Mikey Please: Marilyn Myller

Hornet's Mikey Please chats with us about making the darkly humorous short, "Marilyn Myller"

10 years ago

Jenny LeClue: A Handmade Adventure Game

From motion design to game development, Joe Russ is constantly challenging himself to learn more

10 years ago

David O’Reilly: Mountain Q&A

David O'Reilly shares some of his thoughts about his first game, "Mountain"

10 years ago

The Peach Kings “Mojo Thunder” [NSFW]

Kris Merc and Benjy Brooke talk about the deeply personal process of making a music video.

10 years ago

Bot & Dolly: “Box” Interview and Behind the Scenes

As a follow up to our earlier post regarding the debut of Bot & Dolly's mind-boggling short, "Box," (above) we're…

11 years ago

Q&A: Disassembling Assembly

New Zealand-based Assembly is an intriguing shop. Headquartered on a tiny (but beautiful) island nation, their portfolio ranges across character…

11 years ago

Lauren Indovina: 10,000 Arrows to the Heart

Aside from being a Creative Director and Designer at Psyop since 2008 and collecting a number of top honors (Clios,…

11 years ago

Process: Psyop’s Prequels for Dishonored

Bethesda's Dishonored (developed by Arkane Studios) was one of the mostly hotly anticipated games of the year. Thanks to nearly…

12 years ago

A Conversation with Mate Steinforth

Recently we’ve seen more and more of Sehsucht, and with good reason: they've steadily been building steam through the years,…

12 years ago

[Interview] Buck: Good Books “Metamorphosis”

From Buck’s website: “The Buck team dug deep, channeling our inner gonzo, to direct and produce this homage promoting Good Books,…

12 years ago

Tigrelab: Com Va la Vida, TV3 Video Mapping

Barcelona-based multimedia and design studio Tigrelab created an array of immersive visuals for Com Va la Vida: a recent video…

12 years ago

Marie-Margaux Tsakiri-Scanatovits: My Mother’s Coat

Marie-Margaux Tsakiri-Scanatovits shares her mother's intimate ruminations with us in the touching My Mother's Coat. Royal College of Art, 2010.…

13 years ago

Mirada: 3 Dreams of Black Interview

Motionographer recently posted 3 Dreams of Black, the Chris Milk music video intended for exclusive viewing on a browser. When…

13 years ago

Talking Tron with Digital Domain

Despite its criticisms, the unanimous consensus regarding TRON: Legacy is that it's both visually and technically stunning. We had a…

13 years ago

PES: The Deep

After posting PES's latest work, The Deep, in mid December, recently, we were able to catch up with the artist…

13 years ago