process

Introducing Step by Step

Step by Step is a new monthly series with an emphasis on exploring a different artist's process each month and…

8 years ago

Making mixed reality: Behind the scenes of the “Viacom: Past, Present & Future” installation

"History of Viacom" is a superb case study for creating effective mixed reality experiences. As users explore an interactive timeline…

8 years ago

Ash Thorp shares process behind “NONE,” his latest personal project

Ash Thorp talks process, work-life (im)balance and spending the currency of time in this interview about his new short film.

8 years ago

Hilarious #TRUMPFACTS turn the Donald’s own language against him

Using Donald Trump soundbites as source material, London-based Cub Studio launched an ongoing series of snappy animations lampooning the Republican…

8 years ago

Making “Shell,” a disturbing personification of cancer [NSFW]

CG artist Daniel Ahrens created his short film, “Shell,” as a means of coping with the emotional fallout from his…

8 years ago

Review: Division05’s “Snapdragon”

We review the latest educational offering from Division05, "Snapdragon," a comprehensive dissection of a real-world motion graphics project for Qualcomm.

8 years ago

Making “Party Pooper,” a browser-based game from Animade

"For anyone trying to make a game as a small project, I’d recommend scaling it back to make it manageable…

8 years ago

Making the Motionographer Patreon launch video

We go deep with Michelle Higa Fox (Slanted Studios) and Erica Gorochow (PepRally) about the making of the Motionographer launch…

8 years ago

A dirty-mouthed seed takes on big agriculture in this hilarious short

Check out the behind-the-scenes for "Seed," a masterpiece of comedic storytelling brimming with lovingly crafted details directed by Buck.

8 years ago

Instagram Logo Launch

8 years ago

From animator to app developer: Practical insights from James Bartley, maker of “Melody Jams”

From mastering sprite sheets to managing coders, James Bartley dove head first into app development after freelance animating in the…

8 years ago

Interview: Man vs Machine’s Simon Holmedal

As a Designer/ Technical Director at Man vs Machine, Simon Holmedal is well known for his stunningly executed work for…

8 years ago

The design process behind Toca Boca’s infectious apps

Since 2010, Toca Boca has created over 30 apps that have been downloaded more than 100 million times in 215…

8 years ago

Arting Everyday: Insights from 730 Days of Making Stuff

Editor's note: We have removed the original guest article by Will Fortanbary. While we felt that Will's article was a source…

8 years ago

Striving for imperfection: Michael Fragstein’s “Dagner”

In the the music video for "Dagner," a new track from Dan Freeman and The Serious, small human figures appear…

8 years ago

Seductive death machines: Making “The Night Manager” titles with Patrick Clair

"We had to seduce the audience, to make the weapons feel beautiful and rarefied... as the horrible truth of these…

8 years ago

“Forms in Nature,” in-depth process with Chromosphere and David Kamp

Credits Kevin Dart // Twitter @kevindart // Instagram @kevinzilla2000 Stéphane Coëdel David Kamp // Twitter @kamptweets Nelson Boles // Instagram…

8 years ago

How to change the world (and get paid for it): Making SolarCity “How Energy Gets To You”

Learn how a group of passionate environmentalists used innovative production techniques to tell stories that genuinely matter to them —…

8 years ago

Process: The Feel Good Bakery

weareseventeen's adorable spot for The Feel Good Bakery is a break from the conceptual CG work for which they're known.…

8 years ago

Boomerang Mono: The collaborative birth of an animated typeface

"Basically, I wanted the effect of a mad room full of drum machines doing a call and response drum off!"…

8 years ago

Tidying up for the muse: Interview with Liz Blazer, author of “Animated Storytelling”

Equal parts inspiring and practical, Liz Blazer's book, "Animated Storytelling" is a step-by-step guide to get readers from idea to…

8 years ago

CG still lifes and art direction from Rafa Merino

When Rafa Merino posted "Reborn" on Facebook, I froze. Initially struck by its surreal beauty, I then wondered what I…

8 years ago

Making “Uncanny Valley,” an eye-popping sci-fi short about a very possible future

The sci-fi short "Uncanny Valley" presents a grim but very possible future in an eye-popping style laced with beautiful VFX…

8 years ago