Tidying up for the muse: Interview with Liz Blazer, author of “Animated Storytelling”
Equal parts inspiring and practical, Liz Blazer's book, "Animated Storytelling" is a step-by-step guide to get readers from idea to final render. In our chat…
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Justin Cone • 9 years ago
Oscar-winning VFX shop talks about the challenges of creating premium VR
Virtual reality is starting to feel less like a bandwagon and more like a freight train. Those with the vision and stamina to climb aboard now are…
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Justin Cone • 9 years ago
How to hustle: From animation to apps, Justin McClure Creative is the new model for small shops
"If your food source is becoming scarce, you need to adapt, migrate or find other means for survival." In an insightful interview with Justin McClure,…
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Justin Cone • 9 years ago
Making cute 1950s-style animations for a cruel, post-apocalyptic world
"The only thing we knew is we wanted to have at least one violent Vault Boy death per episode." We interview the co-owners of Rubber…
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Justin Cone • 9 years ago
Author of “Design for Motion” talks industry, education and the state of design
We interview Austin Shaw, the author of "Design for Motion: Motion Design Techniques and Fundamentals."
Justin Cone • 9 years ago
Trends with Benefits
What's in a trend? How do they rise (and fall) and what do they mean? Jorge Estrada (aka JR Canest), Sander van Dijk, and Phil…
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Nol Honig • 9 years ago
Making “Uncanny Valley,” an eye-popping sci-fi short about a very possible future
The sci-fi short "Uncanny Valley" presents a grim but very possible future in an eye-popping style laced with beautiful VFX work. Our chat with the…
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Justin Cone • 9 years ago
Sehsucht explains how they created a real-time, VR-friendly advent calendar
Sehsucht explains how they created real-time WebGL animations for Google Cardboard with online tools (and a good dose of design and animation mastery).
Justin Cone • 9 years ago
Making “Blackout,” an interactive VR film that gives you the power of telepathy
Our in-depth interview with emerging tech filmmakers Specular goes into the process behind their upcoming experience, "Blackout," which lets you eavesdrop on the thoughts of…
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Justin Cone • 9 years ago
NYC Gifathon, 30 days of animated GIFs by James Curran
[Interview] NYC Gifathon, 30 days of animated GIFs by James Curran
Justin Cone • 9 years ago
MK12 Interview: Making “Man of Action! II: Ashes of Vengeance”
For many, MK12 is where it all started. Just as Kyle Cooper’s iconic title sequence for Se7en signaled a renaissance for the craft of opening credits,…
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Justin Cone • 9 years ago
Staying small: Process and industry insight from STATE Design’s Marcel Ziul
"There’s no small project when the studio is small. Every project is an opportunity for us to express ourselves." Marcel Ziul explains what it means…
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Daniel Coutinho • 9 years ago
Telltale’s “Minecraft: Story Mode:” Changing the Game?
Telltale explains how they blur the lines between gaming and storytelling in "Minecraft: Story Mode," and how they connect with their audiences online and offline.
Caitlin Campbell • 9 years ago
“The World of Autism,” a richly detailed mixed media journey into the mind of Jacob
Guilherme Marcondes is back at it again, this time for BBDO New York and the Ad Council’s beautiful new campaign for Autism Speaks, the autism…
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Boca Ceravolo • 9 years ago
Interview: Motion design and the Google identity
Google's Jonathan Jarvis tells us how integral motion design was to the recent Google rebrand, why you should give users superpowers and what kind of…
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Justin Cone • 9 years ago
Poland rising: Juice studio explains why we’ll be seeing more Polish talent soon
Poland is bristling with CG talent, and our interview with Juice studio explains why. We also dig into the technical details behind the promotional short,…
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Justin Cone • 9 years ago
Interview with Johnny Kelly: Dropbox “Creative Freedom”
Johnny Kelly’s approach can best be described using the principle of Occam’s Razor. In short, if all things are considered equal, the simplest solution is…
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Joe Donaldson • 9 years ago
Making “The Wisdom of Pessimism”
For his directorial debut, Claudio Salas took on an ambitious challenge: a 2-minute visual essay for the philosopher Alain de Botton’s School of Life project. What began as…
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Justin Cone • 9 years ago
Blind: Looking back on 20 years
How do you survive 20 years in a business that reinvents itself every five? We chat with Chris Do, founder of Blind, about what he's…
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Justin Cone • 9 years ago
No Particular Order: Thoughts on Non-Linear Storytelling
Practical insights into non-linear storytelling from UNIT9's new Experiential Creative Director Sean Pruen
Justin Cone • 9 years ago
Exclusive interview: Plenty takes on Alice in Wonderland for Good Books
Argentinian studio Plenty shares the hybrid 2D/3D process behind their ambitious project for Good Books.
Justin Cone • 9 years ago
Process: Lincoln Continental Concept
Block and Tackle and shares the process behind their painterly masterpiece promoting the Lincoln Continental concept car.
Justin Cone • 9 years ago
“ZERO-DAY” Process and Q&A
Justin Cone • 9 years ago
Imagining a better After Effects with Sander van Dijk
Sander van Dijk loves After Effects. Which is exactly why he wants to change it.
Justin Cone • 9 years ago