These two pieces use a Kinect and a dancer’s performance as the starting point for abstract imagery. Both are lovely, but the approaches evoke very different results.
unnamed soundsculpture by Daniel Franke & Cedric Kiefer
Franke and Kiefer’s dancer is the basis for a constantly evolving sand sculpture. My favorite parts are where big movements capture frozen echoes of the body and they hold in place for a split second before falling away.
More about the piece at the always excellent Creative Applications.
Marie by Brian Oakes
I love Oakes’s decision to add a bit of drop shadow to emphasize the collapsing of the dancer’s 3D movements to a 2D plane. My brain kept alternating between reading the imagery as ball bearings elegantly sweeping across a surface to seeing the actual dimensional form of the dancer.