Our Top Ten Most Viewed Quickies of 2021
Whether your notepad is packed full of resolutions or you’re already back on the cakes and biscuits, there’s still one thing we need to do…
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Staff • 3 years ago
Carlos El Asmar’s Honorary Pick | TMA 2021
"‘Migrants’ was a graduation project for five students from PÔLE 3D in France. It encapsulated three subjects close to my heart: our problems with climate…
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Carlos El Asmar • 3 years ago
How performance-driven animation and digi doubles are transforming video games.
COO and co-founder of DI4D, Douglas Green, discusses performance capture and digi doubles in the making of video games.
Douglas Green • 3 years ago
It’s official: The Motion Awards 2021 winners are out now!
For a year that’s gone by in a flash, we’ve managed to cram in an enormous amount of work, haven’t we?
Staff • 3 years ago
Studio Stories: 20 Years of Perception
Perception co-founders Jeremy Lasky and Danny Gonzalez talk us through their amazing journey, from knocking on doors to working on blockbuster movies.
Perception • 3 years ago
Hello from The Motion Awards
After months of preparation and deliberation, it’s time to announce our official nominees.
Staff • 3 years ago
The Future is Fustic.
Our regular contributor, Ed Kevill-Davies, takes a deep dive into the work of Fustic. Studio and what makes them some of his favorite creators in…
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Ed Kevill-Davies • 3 years ago
Technical Breakdown – Our Future Los Angeles
Zach Christy breaks down his popular Motionographer Quickie: Our Future Los Angeles.
Zach Christy • 3 years ago
Between The World and Me. The Art Direction process for the opening titles of an HBO special.
I would like to share my experience as Art Director for this project, beyond just the challenges of the process. I do this not only…
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Diego Coutinho • 3 years ago
Diversity in Character Design: 7 Steps to Designing a Convincing Persona
Character design is not just about drawing pretty pictures; it’s about creating life in all its shades and breathing it into their world. To design…
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Hana Eunjin Yean • 3 years ago
Technical Breakdown: Seeing Without Sight
John Likens, from Method Studios, on pitching and creating the opening sequence for SEE Season Two. Recent winner of a Motion Award for best tv/streaming…
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John Likens • 3 years ago
Between the Keyframes
We sit down with Erin Sarofsky and Austin Shaw to chat about the motivations behind their new show and give our readers a taste of…
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Stuart Groves • 3 years ago