World-building lab and creative studio Impossible Objects helped Sphere Las Vegas kick off the venue’s first ever sporting event, Riyadh Season Noche UFC with a 90-second spot celebrating the cultural heritage of combat sports in Mexico. Co-directed by Impossible Objects co-founder Joe Sill and director Brian Tang, the otherworldly short delighted fans with a next level immersive experience.
The Ultimate Fighting Championship (UFC) has a legacy of engaging audiences in new and innovative ways, and bringing the octagon into the famed Las Vegas Sphere elevated the visual spectacle for fans. The UFC commissioned Academy Award-nominated director and producer Carlos Lopez Estrada (Raya and the Last Dragon, Blindspotting) and production company Nexus Studios to oversee six interstitial segments all themed around Mexican culture to play on the massive 160,000 square-foot curved LED screen inside of the sphere between matches. Impossible Objects contributed to this effort alongside director Saad Moosajee, Factory Fifteen, Basa Animation Studios, Shynola, and Paul Trillo.
The all-CG interstitial short from Impossible Objects introduces the event and presents an intergalactic sequence featuring memorable figures and symbols merging icons of Mexican independence with celebrated UFC legends. Images take shape, emerging as statues formed from galactic dust populating a surreal galactic landscape. The celestial segment features Aztec soldiers alongside UFC greats in an intricate design that both celebrates and honors the heritage of mixed martial arts.
The team at Impossible Objects brought this project to life in just four months, with a toolkit that included Autodesk Maya, SideFX Houdini, and The Foundry’s Nuke for production, and Epic Games’ Unreal Engine for previsualisation.
Credits:
Co Founder & Creative Director: Joe Sill
Co Founder & Executive Producer: Jerad Anderson
Executive Producer: Sarah James
Creative Directors : Joe Sill & Brian Tang
Producer: Kim A Bifulco
Head of VFX: Morgan McDermott
CG Supervisor: Ronald D. Herbst
Concept Artist: Michael Yoshimura
Previs Artist: Daichi Sakane
CG/VFX Artist: Jonah Hall
CG Artist: Brandon Lester
CG Artist: Danesh Taraporevala
CG Artist: Genesis Lee
FX Artist: Dara Anya
Comp Supervisor: Jessica Stebbins
Compositor: Heiðrún Tinna Haraldsdóttir
Additional Modeling: EP modeling Tishchenkov Dmitrii
World-building lab and creative studio Impossible Objects helped Sphere Las Vegas kick off the venue’s first ever sporting event, Riyadh Season Noche UFC with a 90-second spot celebrating the cultural heritage of combat sports in Mexico. Co-directed by Impossible Objects co-founder Joe Sill and director Brian Tang, the otherworldly short delighted fans with a next level immersive experience.
The Ultimate Fighting Championship (UFC) has a legacy of engaging audiences in new and innovative ways, and bringing the octagon into the famed Las Vegas Sphere elevated the visual spectacle for fans. The UFC commissioned Academy Award-nominated director and producer Carlos Lopez Estrada (Raya and the Last Dragon, Blindspotting) and production company Nexus Studios to oversee six interstitial segments all themed around Mexican culture to play on the massive 160,000 square-foot curved LED screen inside of the sphere between matches. Impossible Objects contributed to this effort alongside director Saad Moosajee, Factory Fifteen, Basa Animation Studios, Shynola, and Paul Trillo.
The all-CG interstitial short from Impossible Objects introduces the event and presents an intergalactic sequence featuring memorable figures and symbols merging icons of Mexican independence with celebrated UFC legends. Images take shape, emerging as statues formed from galactic dust populating a surreal galactic landscape. The celestial segment features Aztec soldiers alongside UFC greats in an intricate design that both celebrates and honors the heritage of mixed martial arts.
The team at Impossible Objects brought this project to life in just four months, with a toolkit that included Autodesk Maya, SideFX Houdini, and The Foundry’s Nuke for production, and Epic Games’ Unreal Engine for previsualisation.
Credits:
Co Founder & Creative Director: Joe Sill
Co Founder & Executive Producer: Jerad Anderson
Executive Producer: Sarah James
Creative Directors : Joe Sill & Brian Tang
Producer: Kim A Bifulco
Head of VFX: Morgan McDermott
CG Supervisor: Ronald D. Herbst
Concept Artist: Michael Yoshimura
Previs Artist: Daichi Sakane
CG/VFX Artist: Jonah Hall
CG Artist: Brandon Lester
CG Artist: Danesh Taraporevala
CG Artist: Genesis Lee
FX Artist: Dara Anya
Comp Supervisor: Jessica Stebbins
Compositor: Heiðrún Tinna Haraldsdóttir
Additional Modeling: EP modeling Tishchenkov Dmitrii
Social Media:
Instagram: @_impossibleobjects
Linkedin: Impossible Objects
Website: https://www.impossible-objects.co/