collaboration

Yule Log 2.015

Your favorite digital holiday tradition is back! For the 3rd season in a row, the Yule Log project has invited…

8 years ago

Making “The Wisdom of Pessimism”

For his directorial debut, Claudio Salas took on an ambitious challenge: a 2-minute visual essay for the philosopher Alain de Botton's School of…

9 years ago

Self Help Dance

9 years ago

From motion design to game design: In-depth process behind Specimen

"I wanted to be a beginner again and feel like I was growing."  Those words from designer/director Erica Gorochow encapsulate…

9 years ago

Get Your Shit Together

I'll admit it. I'm a voyeur: Every chance I get, I ogle other people's After Effects project files.   What I find…

9 years ago

Superteam proves power of collaboration in title sequence for FITC Tokyo

To kick off the FITC Tokyo 2015 conference, a superteam of artists working around the world (and sometimes around the…

9 years ago

Destiny: Mars Opening Sequence, Q&A with the Directors

Prologue's opener for "Destiny" kicks off one of the most anticipated games of 2014. Motionographer goes deep with its co-directors,…

10 years ago

Q&A: Dark Noir

Maybe there's an approach to crowdsourcing that isn't creatively repulsive or ethically bankrupt. Here's how Red Knuckles, Rafael Grampá and…

10 years ago

1 Typeface. 110 Animators.

Purveyors of animated typography, Animography, have released their latest project Franchise Animated: For this specific animated typeface we have round…

11 years ago