Digital Kitchen: Sundance 07


Digital Kitchen recently created a lushly mechanical (I think that’s the first time I’ve ever combined those words together) bumper-type-thing that played before every movie at the Sundance Film Festival this year.

Extra bonus for reading Motionographer: a QT of the wireframes! (Who loves you, baby?)

DK’s work is consistently top-notch. And from the looks of their recent postings on the Jobs page, they’re expanding their Seattle office. Man, if I had the chops, I’d be there in a heartbeat.

About the author

Justin Cone

Together with Carlos El Asmar, Justin co-founded Motionographer, F5 and The Motion Awards. He currently lives in Austin, Texas with is wife, son and fluffball of a dog. Before taking on Motionographer full-time, Justin worked in various capacities at Psyop, NBC-Universal, Apple, Adobe and SCAD.



I like it but it does kinda remind me of that Audi Commercial.


i liked it better when it was called Energy


links guys? you mean the heart one?

it’s a pretty ancient concept, in any case. i enjoyed the execution immensely! very nice job dk.


Thanks! Our initial source of inspiration was this, actually:


raoulduke are you taking about a piece done by Shilo? very similar…


was this done by DK or farmed out?


It was done by DK.

nit picker

Not to nit pick but…

Shouldn’t the guy with the shovel be throwing… mmm… I don’t know… COAL into the furnace?

Last time I checked… poking a shovel full of nothing… into a pile of burning hot coal… didn’t cause a combustible reaction.


is that andre? i used to shoot him in cod!

Colin Day

nit picker: We took liberties with how this factory works. The worker is shoveling hot coal from the furnace into the buckets that are distributed around the factory.

rimbaun: All of the workers were acted out by one person, a guy named Ryan Clark.


What software was used on the 3D work? Very nice and clean stuff.

Colin Day

Maya was used for some of the modeling, but the majority of the 3D stuff was done in Bryce……….

no, I’m kidding. The majority of the 3D stuff was done in XSI.


lol! Thats funny, the wires did remind me of xsi.

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