BMW: Pursuit Across Europe


I’m posting BMW’s Pursuit Across Europe mainly for the stylized 3D cutscenes by Electric Umbrella, but honestly I dig the gameplay, too. I’m amazed at the job Artificial Duck did on the Actionscripting. The agency, Interone Worldwide, also deserves some credit for having the vision to pull off such an ambitious project.

About the author

Justin Cone

Together with Carlos El Asmar, Justin co-founded Motionographer, F5 and The Motion Awards. He currently lives in Austin, Texas with is wife, son and fluffball of a dog. Before taking on Motionographer full-time, Justin worked in various capacities at Psyop, NBC-Universal, Apple, Adobe and SCAD.



Interesting treatment. I assume the textures are painted not cell shaded?

The game reminds me of FZero for SNES for some reason.
Mode 7, sprite based games in general I guess. :-)


Great post. I love the style and am equally impressed with their ability to cohesively apply it to both 3d cut pieces and interactive sections.

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