Tron: The Final Word from David Lewandowski

Over the last couple months, we’ve posted some nice nuggets about the making-of Tron: Legacy — but we couldn’t resist just one more story.

Some of you might have noticed our recent Quickie announcing the relaunch of David Lewandowski’s site. He, along with Bradley “Gmunk” Munkowitz, Jake Sargeant and a host of others at Digital Domain were responsible for much of the stunning motion design work in Tron: Legacy.

David took quite a bit of time to be interviewed by Meleah Maynard, and in the process gave us a more technical look at some of the visuals he helped fashion.

Disclaimer: There’s some obvious pro-Cinema 4D spin in this article. And I’m glad to see it. I’ve been a fan of Cinema for a long time, and I’m pleased to see it getting some traction. Deal with it.

Now, read on!


About the author

Justin Cone

Together with Carlos El Asmar, Justin co-founded Motionographer, F5 and The Motion Awards. He currently lives in Austin, Texas with is wife, son and fluffball of a dog. Before taking on Motionographer full-time, Justin worked in various capacities at Psyop, NBC-Universal, Apple, Adobe and SCAD.



Awesome Interview Justin and David. Thanks for sharing Justin and . David, keep up the awesome work.


Great interview. The comment about the reality of using code art in production was particularly interesting.


great article – and a refreshing level-headed answer on the code art question.


Perfect!Just keep your work!Thanks for your nice sharing!Just keep on


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