Justin Cone

Ascent from Akeron motion comic

We don't typically follow comics, but Ascent from Akeron caught our attention for a couple reasons.  It's an exceptionally well-crafted…

9 years ago

Interview: Motion design and the Google identity

Google's Jonathan Jarvis tells us how integral motion design was to the recent Google rebrand, why you should give users…

9 years ago

Min Stora Dag

When a new project from Stockholm-based Brikk drops, I can count on two things: I won't understand a word of…

9 years ago

Tribeca Games: The Craft and Creative of League of Legends

For its inaugural event, Tribeca Games (part of the Tribeca Film Festival family) is hosting "The Craft and Creative of League…

9 years ago

Explore the desolate and spooky world of “xVOID”

Released in time for Halloween, "xVOID" is a 100% CG short film that begins as an atmospheric exploration of a…

9 years ago

Poland rising: Juice studio explains why we’ll be seeing more Polish talent soon

Poland is bristling with CG talent, and our interview with Juice studio explains why. We also dig into the technical…

9 years ago

La Noria, an animated psychological horror

Veteran animator Carlos Baena (The Incredibles, Finding Nemo, Wall-E) teamed up with producer Sasha Korellis to launch an ambitious crowdfunding…

9 years ago

Making “The Wisdom of Pessimism”

For his directorial debut, Claudio Salas took on an ambitious challenge: a 2-minute visual essay for the philosopher Alain de Botton's School of…

9 years ago

Crimson Peak Main Titles

The meticulously crafted, 100% CG sequence for "Crimson Peak" will sweep you away to another world.

9 years ago

Magic Leap… no, for real this time

Augmented reality startup Magic Leap made headlines last year when it raised over $540 million dollars in funding while still managing…

9 years ago

Ash Thorp teams up with friends to launch Learn Squared

Ash Thorp, Andrew Hawryluk, Maciej Kuciara and Anthony Jones have teamed up to launch Learn Squared, an offering of online…

9 years ago

Blind: Looking back on 20 years

How do you survive 20 years in a business that reinvents itself every five? We chat with Chris Do, founder…

9 years ago

“A Guide to Happy,” your brain on (its own) drugs

"A Guide to Happy," is a story about your brain on (its own) drugs. 100% CG, 100% clever.

9 years ago

Ash Thorp remixes Adobe in this psychedelic journey through the creative process

Take an inter-dimensional voyage through the creative process with Ash Thorp's latest for Adobe

9 years ago

Motionographer 2015 Hardware Survey

Motionographer wants to know: What's your hardware setup? Take this survey and we'll share the results!

9 years ago

No Particular Order: Thoughts on Non-Linear Storytelling

Practical insights into non-linear storytelling from UNIT9's new Experiential Creative Director Sean Pruen

9 years ago

Exclusive interview: Plenty takes on Alice in Wonderland for Good Books

Argentinian studio Plenty shares the hybrid 2D/3D process behind their ambitious project for Good Books.

9 years ago

Uncovering the Grammar of VR with Saschka Unseld

The emerging master of virtual reality storytelling, Saschka Unseld, is back again. As always, he delivers practical insights for the evolving…

9 years ago

F5 LOVE: Thank You

To all who attended F5 LOVE this past April, It's been about 5 months since you walked through the doors…

9 years ago

A horde of humans obeys the “Witch Doctor” in this creepy music video

The concept is simple: Dutch rock band De Staat's lead singer, Torre Florim, stands in the center of a throng of…

9 years ago

Process: Lincoln Continental Concept

Block and Tackle and shares the process behind their painterly masterpiece promoting the Lincoln Continental concept car.

9 years ago

A journey through 8 levels of hell, “Falter”

Take a journey through 8 levels of hell in this beautifully rendered spot for an Austrian newspaper.

9 years ago

Monument Valley creators to release VR game, Land’s End

Can the makers of Monument Valley repeat their success — in virtual reality?

9 years ago