Review: Division05’s “Snapdragon”
We review the latest educational offering from Division05, "Snapdragon," a comprehensive dissection of a real-world motion graphics project for Qualcomm.
Justin Cone • 8 years ago
Flip the Script: The Underwear Perception
aescripts+aeplugins is an essential marketplace for the contemporary motion designer. But how did it come to be? Who's the man behind it all? And, perhaps…
Read more
Nol Honig • 8 years ago
Making “Party Pooper,” a browser-based game from Animade
"For anyone trying to make a game as a small project, I’d recommend scaling it back to make it manageable — focus on the core…
Read more
Justin Cone • 8 years ago
Making the Motionographer Patreon launch video
We go deep with Michelle Higa Fox (Slanted Studios) and Erica Gorochow (PepRally) about the making of the Motionographer launch video for its Patreon campaign.…
Read more
Justin Cone • 8 years ago
A dirty-mouthed seed takes on big agriculture in this hilarious short
Check out the behind-the-scenes for "Seed," a masterpiece of comedic storytelling brimming with lovingly crafted details directed by Buck.
Justin Cone • 8 years ago
From animator to app developer: Practical insights from James Bartley, maker of “Melody Jams”
From mastering sprite sheets to managing coders, James Bartley dove head first into app development after freelance animating in the NYC motion graphics scene for…
Read more
Joe Donaldson • 9 years ago
“Little Things”, a beautiful, surreal gift from parent to child
Inspired by the song "Little Things" sung by Sesame Street's Prairie Dawn, this CG short film of the same name is an elegant, surreal gift…
Read more
Justin Cone • 9 years ago
Join us on Patreon and shape the future of Motionographer!
After 10 years, Motionographer's next chapter has begun. And you are the co-author.
Justin Cone • 9 years ago
Interview: Man vs Machine’s Simon Holmedal
As a Designer/ Technical Director at Man vs Machine, Simon Holmedal is well known for his stunningly executed work for clients such as Nike, Toyota…
Read more
Bobby Ushiro • 9 years ago
The design process behind Toca Boca’s infectious apps
Since 2010, Toca Boca has created over 30 apps that have been downloaded more than 100 million times in 215 countries. Their digital "toys" are…
Read more
Justin Cone • 9 years ago
Web animation: Learning by doing, an interview with Rachel Nabors
We dive deep into a project Rachel Nabors created for the Mozilla Foundation, Dev Tools Challenger. The project is one part marine science lesson, one…
Read more
Justin Cone • 9 years ago
An interactive love story: Making Jeff Buckley’s “Just like a Woman”
Coders create an infinite love story machine. Motion designers tackle user experience challenges. These are the times we live in. We dive into the process…
Read more
Justin Cone • 9 years ago
40 Instagram accounts you should be following
Brian Gossett shares 40 of his favorite Instagram accounts — and explains why Instagram matters more than ever for artists and designers.
Brian Gossett • 9 years ago
Blending the physical and the digital in “Building a Rocket”
While the painstaking stop-motion of “Building a Rocket” is charming in itself, it’s the beautiful compositing of digital characters and elements that imbues the spot with a special magic.…
Read more
Justin Cone • 9 years ago
How to make your skin crawl, the story of “Teeth” with Holbrooks
After a successful run in the festival circuit, including a premiere at the 2015 Sundance Film Festival and a Special Jury Recognition award from the…
Read more
Justin Cone • 9 years ago
Seductive death machines: Making “The Night Manager” titles with Patrick Clair
"We had to seduce the audience, to make the weapons feel beautiful and rarefied... as the horrible truth of these objects becomes apparent in the…
Read more
Justin Cone • 9 years ago
“Forms in Nature,” in-depth process with Chromosphere and David Kamp
Credits Kevin Dart // Twitter @kevindart // Instagram @kevinzilla2000 Stéphane Coëdel David Kamp // Twitter @kamptweets Nelson Boles // Instagram @nelsonboles Chromosphere // Twitter @chromosphereLA…
Read more
Justin Cone • 9 years ago
Making an “unfairy” tale: Malak and The Boat
Learn about the process behind "Malak and the Boat," a powerful CG short about a 7 year-old Syrian refugee. Says the film's director: "We are…
Read more
Justin Cone • 9 years ago
Confirmation Bias, Motionographer and You
Is Motionographer just perpetuating trends by posting only a small selection of work? We dive into the numbers and find out. BONUS: We present one…
Read more
Justin Cone • 9 years ago
How to change the world (and get paid for it): Making SolarCity “How Energy Gets To You”
Learn how a group of passionate environmentalists used innovative production techniques to tell stories that genuinely matter to them — all while getting paid.
Justin Cone • 9 years ago
Process: The Feel Good Bakery
weareseventeen's adorable spot for The Feel Good Bakery is a break from the conceptual CG work for which they're known. The spot's director explains why…
Read more
Justin Cone • 9 years ago
Boomerang Mono: The collaborative birth of an animated typeface
"Basically, I wanted the effect of a mad room full of drum machines doing a call and response drum off!" We interview motion designer Andrew…
Read more
Justin Cone • 9 years ago
2015 Hardware Survey Results
At the end of 2015, we invited you to participate in a casual hardware survey, and 854 of you clicked your way through it. Here are…
Read more
Justin Cone • 9 years ago
11 of the best showreels from 2015
As the creator of the Shit Showreels Say channel, the popular PQ FUI Toys and a portfolio of slick motion design work, Peter Quinn knows…
Read more
Justin Cone • 9 years ago