*ONLY ON* Tall Tales: Jonathan Zawada Defies Cliché in Thom Yorke’s Anxious Universe – Pt 1
"Mark Pritchard and I have worked together for 10–15 years. Hearing his demos, even early on, the album felt special—each song demanded visual treatment. We…
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Fermín Cimadevilla • 6 days ago
*ONLY ON* Maira Kalman’s The Residence Main Titles: Murder, She Drew
"The goat painting represents a shift from conscious thought into subconscious chaos. It adds to the disorientation and surreal logic of the sequence. I reused…
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Fermín Cimadevilla • 1 week ago
*ONLY ON* Extraweg’s Severance Season 2 Titles: When to Kill Your (Brain) Babies
"The goat painting represents a shift from conscious thought into subconscious chaos. It adds to the disorientation and surreal logic of the sequence. I reused…
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Fermín Cimadevilla • 3 weeks ago
AI as Co-Creator: NVIDIA’s Engine for Amplifying Creative Ambition at Scale
With the GeForce RTX 5090 launch and the Blackwell architecture, NVIDIA elevates Motion Design through computational alchemy. It enables real-time rendering, enhances collaboration, and automates…
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Jesse Rylander • 3 weeks ago
*…BREAKDOWN!* Cunningham & Ménard’s TRIPLE BILL: The Wild West of Hybrid Filmmaking
"We think there’s something fundamentally different in a picture shot in camera - the imperfections and the intricacies of real light and dust grounds the…
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Staff • 1 month ago
*UNSUNG HEROES* Box of Toys
"Asking the team, it seems we don’t have any stand out influences, just that we love most film, anime, TV, games and music. There’s almost…
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Staff • 1 month ago
*ONLY ON* Ben Berman’s ‘HEADS’ The Inside Scoop – Dark Comedy, Jump Cuts & the Joy of Making Audiences Say ‘WTF’?
"The idea from the start was simple: document Jack’s work and animate his heads speaking. I’ve used this animation style in one or two of…
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Fermín Cimadevilla • 1 month ago
motion design vs. Motion Design: What’s the Big Deal?
Alright, let’s break this down without getting too fancy. The difference between lowercase motion design and uppercase Motion Design isn’t just about grammar—it’s about perception,…
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Fermín Cimadevilla • 2 months ago
*…BREAKDOWN!* Kimathi Flavien: The Work Behind Of ‘Chef-d’œuvre’ Motion Design Film ‘Stack’
"Motion Design is not just about complex animations and transitions. You can catch people's attention with a lot of things: Design, Cinematography, Sound Design, Music,…
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Fermín Cimadevilla • 2 months ago
25 (+1) for 2025: Motionographer’s Crystal Ball Motion Design Predictions – and Pt 4
Ah yes, it’s that magical time of year when we dust off our Motionographer®’s semi-reliable crystal ball (now with added AI-powered glitter) and peer into…
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Fermín Cimadevilla • 3 months ago
*…BREAKDOWN!* ‘Nervi’ | Crafted Motion Visual Ecosystem Shaped by Morphing Forms
"The best part was creating the polyrhythmic visual system. We combined organic 2D animation with fluid forms and crowded textures to shape colourful living ecosystems…
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Staff • 3 months ago
How performance-driven animation and digi doubles are transforming video games.
COO and co-founder of DI4D, Douglas Green, discusses performance capture and digi doubles in the making of video games.
Douglas Green • 3 years ago
Studio Stories: 20 Years of Perception
Perception co-founders Jeremy Lasky and Danny Gonzalez talk us through their amazing journey, from knocking on doors to working on blockbuster movies.
Perception • 3 years ago
The Future is Fustic.
Our regular contributor, Ed Kevill-Davies, takes a deep dive into the work of Fustic. Studio and what makes them some of his favorite creators in…
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Ed Kevill-Davies • 3 years ago
Technical Breakdown – Our Future Los Angeles
Zach Christy breaks down his popular Motionographer Quickie: Our Future Los Angeles.
Zach Christy • 3 years ago
Between The World and Me. The Art Direction process for the opening titles of an HBO special.
I would like to share my experience as Art Director for this project, beyond just the challenges of the process. I do this not only…
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Diego Coutinho • 3 years ago
Diversity in Character Design: 7 Steps to Designing a Convincing Persona
Character design is not just about drawing pretty pictures; it’s about creating life in all its shades and breathing it into their world. To design…
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Hana Eunjin Yean • 3 years ago
Technical Breakdown: Seeing Without Sight
John Likens, from Method Studios, on pitching and creating the opening sequence for SEE Season Two. Recent winner of a Motion Award for best tv/streaming…
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John Likens • 3 years ago
Between the Keyframes
We sit down with Erin Sarofsky and Austin Shaw to chat about the motivations behind their new show and give our readers a taste of…
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Stuart Groves • 4 years ago
Studio Stories: 15 years of Awesome INC
Things were vastly different in our industry fifteen years ago – many schools didn’t even offer Motion Design as a course of study; people weren’t…
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Ashley Kohler • 4 years ago
Intern to Art Director
“You’ll see that my progress didn’t come from just picking myself up by the bootstraps. It came with good timing, a little bit of luck,…
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Madison Ellis • 4 years ago
Studio Stories: 10 years of Flipbook
The origin of Motion Design studios, as told by their founders.
Staff • 4 years ago
Getting into Character
Five Reasons Why Animated Characters are more Relatable than Humans.
Christine Peters • 4 years ago
Studio Stories: 3 years of Whojo
The origin of Motion Design studios, as told by their founders.
Filip Joos • 4 years ago