PES talks “Submarine Sandwich,” Garbage Pail Kids and the connectedness of things
Beloved stop-motion director PES is back with his most ambitious short film to date, “Submarine Sandwich.” With funding from both a corporate sponsor (Nikon) and…
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Justin Cone • 10 years ago
Playgrounds Festival Titles 2014
Again, the Playgrounds Festival was a blast. Solid line-up, nice presentations and a good overall atmosphere. This year, Playgrounds had not one but two title sequences.…
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Harm van Zon • 10 years ago
From Costco supervisor to computational artist, Albert Omoss blazes his own path
In the early days of my career, I bought into something I now call “The Myth of the Rockstar.” It goes like this: You are…
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Justin Cone • 10 years ago
Literature and motion design: Crossing the boundaries with Warren Lehrer’s “A Life in Books”
Warren Lehrer, a longtime pioneer of visual literature and professor at the School of Art+Design at Purchase College, released an excellent multimedia novel last year,…
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Justin Cone • 10 years ago
Destiny: Mars Opening Sequence, Q&A with the Directors
Prologue's opener for "Destiny" kicks off one of the most anticipated games of 2014. Motionographer goes deep with its co-directors, Ilya V. Abulkhanov and Simon…
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Justin Cone • 10 years ago
Profile: Tom Rainford
For the first in our Profile series, Motionographer's Joe Donaldson chats with UK-based Tom Rainford about his unique approach to the industry.
Joe Donaldson • 10 years ago
Nickelodeon Worldwide Refresh: Interview with dyrdee
Just in time for the back-to-school season, Nickelodeon, the children’s television network, is refreshing their worldwide broadcast package with a series of bubbly graphics that…
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Brandon Lori • 10 years ago
Elastic: MTV Video Music Awards 2014 (case study + interview)
Brandon Lori dives deep into the elegant package for MTV's signature event.
Brandon Lori • 10 years ago
Motion design in games with Ubisoft’s Wylie Robinson
Motion design in games? It's more important than you think. Our interview with Wylie explains why.
Justin Cone • 10 years ago
Guilherme Marcondes on going it alone
Aspiring directors, listen up! Gui explains the ins and outs of representation in this insightful and honest interview.
Justin Cone • 10 years ago
School of Motion’s Joey Korenman talks design education and work/life balance
Working out of his HQ in Sarasota, Florida, Joey is blazing his own path, one tutorial at a time
Justin Cone • 10 years ago
Q&A with Mikey Please: Marilyn Myller
Hornet's Mikey Please chats with us about making the darkly humorous short, "Marilyn Myller"
Justin Cone • 10 years ago
Jenny LeClue: A Handmade Adventure Game
From motion design to game development, Joe Russ is constantly challenging himself to learn more
Justin Cone • 10 years ago
Best Tutorial Ever?
Wildly entertaining and incredibly practical, are these... the best tutorials ever?
Joe Donaldson • 10 years ago
David O’Reilly: Mountain Q&A
David O'Reilly shares some of his thoughts about his first game, "Mountain"
Justin Cone • 10 years ago
Innuendo
Making of "Innuendo," a sensual, experimental short film about a fantasy world's reproductive processes
Harm van Zon • 10 years ago
How Pixar, Dreamworks, Lucasfilm and others kept wages artificially low
Wage-suppression conspiracy involved some of the world's most admired tech companies... and animation studios.
Staff • 10 years ago
The Peach Kings “Mojo Thunder” [NSFW]
Kris Merc and Benjy Brooke talk about the deeply personal process of making a music video.
Justin Cone • 10 years ago
Glen Keane: Duet
Disney animator Glen Keane creates a moving short film for Google's Spotlight Stories project.
Justin Cone • 10 years ago
Welcome to Motionographer 3.0
It's finally here, the new Motionographer website. And it only took 6 years. Here's why.
Justin Cone • 10 years ago
Gretel: IFC Rebrand
We dive deep with Gretel's Ryan Moore into the process behind the IFC rebrand.
Brandon Lori • 10 years ago
Q&A: Throne “Tharsis Sleeps”
What says "heavy metal" more than a few thousand frames of animated embroidery? Here's how it was done.
Andrew Montague • 10 years ago
Modern Love: Beyond Years
Freddy Arenas chats with Joe Donaldson about creating animation for NYTimes' Modern Love column.
Joe Donaldson • 10 years ago
Commercial work with boundaries: the commissioned work model
Maintaining creative control and keeping clients happy can feel impossible. Here's an approach that can ease the tension.
Joe Donaldson • 10 years ago