1st Ave Machine’s Sam Penfield answered our questionnaire and chats investments, mantras, and keeping the workflow fluid
Creative Connections: Sam Penfield shares projects made while quarantining and thoughts on the "new future". Discover unique perspectives inside...
Flavor’s Jason Cook answered our questionnaire, fresh from conducting an awesomely “weird science” show package for the AICP Post Awards
Creative Connections: Jason Cook of Flavor ponders work-life in the new normal and day-dreams about talking to font master Herb Lubalin on a Zoom call.… Read more
Mograph goes through puberty
Grab a cup of coffee, silence your phone, and take a trip down motion design memory lane to bask in some nostalgia and get a… Read more
A quick reflection on professionalism
In this article, Daniel Coutinho chats with some industry veterans about the meaning of professionalism and how it can impact your career.
Moving from motion to live action: David Holm’s journey
David Holm had a career that any motion designer would have killed for. Then he had one dinner, and everything changed.
Jumping into the unknown
Ash Thorp is a household name in our industry and beyond. In this Motionographer guest post, we're thrilled to bring you some insight from Ash… Read more
Too old for mograph?
Ever wonder where all the old people are in the motion design industry? Don't worry, you're not alone. Luckily, in this month's Guest Post, Joey… Read more
The ethos of Giant Ant
What better way to start 2017 than with a new article in our Guest Post series by none other than Giant Ant? Please enjoy this… Read more
SPECTRUM: Yussef Cole
For this month's SPECTRUM profile, we talked with Bronx-based motion designer Yussef Cole about experimentation, critical thinking and questioning meritocracy.
Dan Savage and the importance of community building
We are thrilled to bring you this month's guest post by none other than New York's very own, Dan Savage. Dan is an incredibly talented… Read more
Making mixed reality: Behind the scenes of the “Viacom: Past, Present & Future” installation
"History of Viacom" is a superb case study for creating effective mixed reality experiences. As users explore an interactive timeline of Viacom's history, they uncover… Read more
Protecting your work and dealing with rip-offs, a chat with Katie Lane
Has your work been ripped off? As an individual or a studio, what can you do to protect your original works? To what extent does… Read more
Seasons of a creative: Joel Pilger on navigating our changing industry
In the motion design industry, competition is fierce, the landscape is vast and carving out a strategy for success can be an intimidating challenge. We… Read more
Are you a “bricklayer” or an art director? Chris Do explains.
Chris Do clarifies some of the controversial assertions he made in the "Rethinking Design Education" video that made the rounds on social media earlier this… Read more
“An insulting pitch,” email from MK12 co-founder Ben Radatz
Recently, MK12 was asked to pitch just to be considered to pitch "for real' on a job for a large, multi-national company. This did not… Read more
Flip the Script: The Underwear Perception
aescripts+aeplugins is an essential marketplace for the contemporary motion designer. But how did it come to be? Who's the man behind it all? And, perhaps… Read more
Motion Sickness podcast launches
Brian Gossett's new podcast, Motion Sickness, launched this week, featuring interviews with Buck's Thomas Schmid and Motionographer's Justin Cone.
From animator to app developer: Practical insights from James Bartley, maker of “Melody Jams”
From mastering sprite sheets to managing coders, James Bartley dove head first into app development after freelance animating in the NYC motion graphics scene for… Read more
Producers, a moment, please!
Allison Maier and Barrett Brown, two students at the Ringling College of Art & Design, are conducting research aimed at improving the lives of producers.
Parallels in gaming and motion design: An interview with David Wolinsky of “Don’t Die”
As this Yussef Cole interview with David Wolinsky reveals, the worlds of gaming and motion design have a lot in common. From aesthetic concerns to… Read more