How a husband and wife team took a startup from brand to product launch
What makes “IMANDRA” a fascinating case study in the world of explainer videos is not its intricately detailed but elegant animation (although that’s very nice),…
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Justin Cone • 9 years ago
Artist Profile: Joshua Harvey
After 4 years at Buck’s LA office, creative director Joshua Harvey has struck out on his own, signing with Passion Pictures for representation. The body of…
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Justin Cone • 10 years ago
Motion and code: Getting to know Lucas Zanotto
Italian-born designer/animator Lucas Zanotto’s career is as varied and playful as his creations. Moving seamlessly between analogue and digital techniques, he’s created commercials, short films,…
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Justin Cone • 10 years ago
Q&A: Gergely Wootsch demystifies the Magna Carta
For the British Library’s “Magna Carta: Law, Liberty, Legacy” exhibition, director Gergely Wootsch explains the history and importance of the document with his trademark wit and style.…
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Justin Cone • 10 years ago
Artist Profile: Graham Elliott
Everyone finds their own way into the ever-expanding house of motion design. Side doors, back doors, parachuting onto the roof — it seems any entrance…
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Justin Cone • 10 years ago
Tendril, relaunching and repositioning in a shifting landscape
Toronto-based Tendril relaunched their web presence today, joining the growing number of nimble, mid-sized shops repositioning themselves in response to the hand-writing on the wall: …
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Justin Cone • 10 years ago
Hybrid by birth: Getting to know Animade
I first became aware of London-based Animade via their iOS game Ready Steady Bang, a twitchy dueler packed with charming animation. They popped up again on…
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Justin Cone • 10 years ago
Crafting graphics for the Oscars: An interview with Henry Hobson
Like people who tune into the Super Bowl just to watch the ads, I turn on the Oscars just to watch the graphics. The opening…
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Justin Cone • 10 years ago
Kim Dulaney on going freelance and mastering her craft
If you’ve worked in the New York motion scene at all, you’ve probably heard of Kim Dulaney. Revered for her naturalistic yet meticulous approach to everything…
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Justin Cone • 10 years ago
Motionographer Podcast: Making “Anomaly”
Set against the space-race canvas of the 1960’s, Anomaly is inspired by the traditional Christmas Nativity and explores, through a modern-day lens, the events of…
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Brian Gossett • 10 years ago
CypherAudio’s John Black reflects on 15 years of sound design for motion
Filmmaker George Lucas famously declared, “The sound and music are 50% of the entertainment in a movie.” Everyone I know who’s crafted a film or animation or game…
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Justin Cone • 10 years ago
Artist Profile: Fletcher Moules
Everyone blazes their own path into this crazy industry of ours. A few chosen ones march in a straight line from birth to a beautifully…
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Justin Cone • 10 years ago
What it takes to be “Original”
What is originality? Does it even exist? If so, how can we be original? Those are the questions that haunted Toronto-based designer Andrew Vucko as…
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Justin Cone • 10 years ago
Handmade with computers: H&M Conscious Films
At first glance, the H&M Conscious Films directed by photographer Bela Borsodi look like 100% hand-made creations. And they are. Kind of. While everything was shot in…
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Justin Cone • 10 years ago
Motion design in games with Ubisoft’s Wylie Robinson
Motion design in games? It's more important than you think. Our interview with Wylie explains why.
Justin Cone • 10 years ago
Q&A with Mikey Please: Marilyn Myller
Hornet's Mikey Please chats with us about making the darkly humorous short, "Marilyn Myller"
Justin Cone • 10 years ago
Jenny LeClue: A Handmade Adventure Game
From motion design to game development, Joe Russ is constantly challenging himself to learn more
Justin Cone • 10 years ago
David O’Reilly: Mountain Q&A
David O'Reilly shares some of his thoughts about his first game, "Mountain"
Justin Cone • 10 years ago
The Peach Kings “Mojo Thunder” [NSFW]
Kris Merc and Benjy Brooke talk about the deeply personal process of making a music video.
Justin Cone • 10 years ago
Bot & Dolly: “Box” Interview and Behind the Scenes
As a follow up to our earlier post regarding the debut of Bot & Dolly’s mind-boggling short, “Box,” (above) we’re sharing an interview with the…
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Justin Cone • 11 years ago
Q&A: Disassembling Assembly
New Zealand-based Assembly is an intriguing shop. Headquartered on a tiny (but beautiful) island nation, their portfolio ranges across character work, high-end vfx and interactive…
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Justin Cone • 11 years ago
Lauren Indovina: 10,000 Arrows to the Heart
Aside from being a Creative Director and Designer at Psyop since 2008 and collecting a number of top honors (Clios, ADC, BDA, AICP and the…
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Staff • 11 years ago
Process: Psyop’s Prequels for Dishonored
Bethesda’s Dishonored (developed by Arkane Studios) was one of the mostly hotly anticipated games of the year. Thanks to nearly three years of pre-production, the…
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Elliot Blanchard • 12 years ago
A Conversation with Mate Steinforth
Recently we’ve seen more and more of Sehsucht, and with good reason: they’ve steadily been building steam through the years, and it’s culminating in some…
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Ivan Cruz • 13 years ago